Popple can be that recurring villain but i don't feel he's treatening enough to be a big bad and final boss. This fangame is dedicated to Satoru Iwata.ĩ:09:35 GMT -5 solidfalcon3 said:I'm not sure. Just explain a bit how it would fit in so I know how to implement it, but that's not 100% necessary. Go ahead with your wishful thinking of characters coming back, certain attacks, locations, whatever. Anyhow, suggestions are really much appreciated and it's one of the reasons I'm posting here. I'm a bit insecure on how this'll be received, but I am kinda optimistic. Second footage, with hammers added and a few bugfixes (14-8-2015): I'll be updating this whenever I upload new footage! I am also planning to use it myself for later original projects. The engine might be handed out to people closed-source if they have a good idea for a fangame, are serious about it and can script custom moves and stuff in themselves. If anyone wants to make their own fangame (or the Mario RPG Boards fangame idea) then I am glad to discuss things. For example, there's no action commands and things will be more about tactical planning as attacks cannot be dodged. ![]() It's inspired by Super Mario RPG: The Starlite Worlds by ICU Gigasoft and is a bit of a mix of Mario & Luigi RPG, Paper Mario and traditional RPGs. I am currently developing the engine in Game Maker 8. But because giant battles aren't loved by lots of people how would I make it fun for everybody? I'm thinking about using the normal battle system and add the giant battle mechanics to it, tbh. I'm also thinking about having a Giant Bowser battle, possibly in Subcon. ![]() I am also thinking about letting Vivian and other well-received PM partners return. I believe Dream Team's dev missed a huge opportunity by forgetting about Wart, Clawgrip, Mouser etc. I am thinking about letting Subcon return in a major role and not just an area where one of the artifact pieces or whatever is hidden. Also, the Prism Stone holds a dark secret. But other forces from outside begin to interfere as things spiral out of control. On their quest, our heroes visit locations such as Subcon, Sarasaland and Dinosaur Land. ![]() Seeking to break free from the corrupting influence, the Mario brothers and Bowser head off to find the five Orbs that can counteract the Prism Stone's darkness. But as the three heroes try to stop Popple and his Rookie, it turns out the Prism Stone affects the heroes in a negative manner. Popple and his new Rookie take the artifact and begin their conquest of the Mushroom Kingdom and hunt for treasure, beginning with Princess Peach's Castle. The fangame is about the Mario brothers and Bowser, who get forced into an unlikely alliance after Bowser fails to take the Prism Stone, an enigmatic artifact. It is a tribute to Nintendo's hilarious and epic Mario RPGs and a tribute to Satoru Iwata. Super Mario RPG: The Prism Stone is a Mario fangame.
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