1/8/2024 0 Comments Lost caves of phandelver![]() Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.Įlves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. You have proficiency with light and medium armor.Įlves are a magical people of otherworldly grace, living in the world but not entirely part of it. Your Strength score increases by 2.ĭwarven Armor Training. The shield dwarves of northern Faerun are mountain dwarves.Ībility Score Increase. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.Īs a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. Your Wisdom score increases by 1.ĭwarven Toughness. The gold dwarves of Faerun in their mighty southern kingdom are hill dwarves.Ībility Score Increase. Choose one of these subraces.Īs a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. Two main subraces o f dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. You can speak, read, and write Common and Dwarvish. ![]() Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your norm al proficiency bonus. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer. You have advantage on saving throws against poison, and you have resistance against poison damage.ĭwarven Combat Training. You can’t discern color in darkness, only shades of gray.ĭwarven Resilience. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Accustomed to life underground, you have superior vision in dark and dim conditions. Your speed is not reduced by wearing heavy armor.ĭarkvision. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. On average, they live about 350 years.Īlignment. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. Your Constitution score increases by 2.Īge. ![]() Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.Ībility Score Increase. Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondalįemale Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place. A dwarf’s name belongs to the clan, not to the individual. ![]() Every proper dwarven name has been used and reused down through the generations. Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a com m itm ent to clan and tradition, and a burning hatred of goblins and orcs-these common threads unite all dwarves.Ī dwarf’s name is granted by a clan elder, in accordance with tradition.
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