1/13/2024 0 Comments Culdcept revolt ciaNot so welcome is a new campaign that has players going through sequences of single-player matches while following a dull storyline. All of the mechanical changes in Culdcept Revolt are welcome additions that make matches more exciting without betraying the spirit of the series. Even the final stretch has been sped up, as players who have collected enough magic only need to reach the closest checkpoint to win the game. Now that players can improve their territory from just about anywhere, it doesn’t take as long for players to start building up their defences and waging war on each other. Most importantly, the rules for upgrading and moving territory and creatures have been made less restrictive. Players also earn a little bit of magic every round – since most cards cost magic to play, this keeps players from being too conservative. To start with, players now roll two dice to move instead of one, making them move around the board faster, passing checkpoints for more magic. Culdcept Revolt is still a slow-paced game, but the overall speed of matches has been significantly improved. Matches become more exciting the more players interact with each other, invading adjacent squares with their creatures or screwing each other over with spells, something that has been acknowledged in this update. This is still an issue in Culdcept Revolt while the cards themselves reminded me of Magic the Gathering, the lack of interaction with other players early on makes it feel more like Solitaire. One big flaw with the series is that matches can be quite long and take a while to get going. For example, there are spells that let you manipulate the dice to travel further and force your opponent’s onto that territory with a massive toll. Even a lousy dice roll can be avoided with the right cards. Plenty of cards rely on randomness so things can be unpredictable at times, but the game ultimately rewards planning ahead rather than sheer dumb luck. Naturally this helps with planning out a strategy, but the fact that you can bluff and threaten opponents by letting them see what’s in your hand gives it an unusual dynamic. Matches are played with open hands, so you can get a glimpse of your opponents’ cards and have some idea what you’re in for. Part of the reason why Culdcept’s core gameplay still works so brilliantly is that it doesn’t leave too much to chance. Like its predecessors, Culdcept Revolt is a game that seems simple on the surface, but the huge variety of cards and strategies makes the deckbuilding incredibly complex. It’s tough to find the right balance between the three types of cards and find an element with a playstyle that suits you, but it’s so satisfying to come up with creative combinations. As well as creatures and items, there are also spell cards that can be played at the start of every round, letting you do anything from moving your creatures around the board to summoning a hoard of Skeletons. Each creature has varying stats, elemental affinities, restrictions on equipment and many creative abilities that give players a lot of options to work with. But both players also carry weapon, armour and item cards that can be equipped to turn the tide of battle the fact that you never quite know how combat will resolve results in tense duels that are the highlight of the match. ![]() ![]() Lay down your own creature and you can potential avoid the toll and claim the land for yourself. While Monopoly would have you automatically paying the price of staying at Mayfair, Culdcept has you fighting for control of that square. The RPG twist comes when you land on an opponent’s creature. It’s a lot like Monopoly in that sense, with Cepters competing to earn enough magic money by carefully placing creatures in the correct elemental land spaces and then investing in those spaces to increase the creatures’ power and tolls even further. End up on a piece of land and you can claim it for yourself, laying down one of your creature cards to take a magical toll from anyone who lands on it. ![]() Each match has rival “Cepters” rolling dice and moving around a board along with their hand of cards. Culdcept Revolt builds on the solid foundation of that Japan-only title, with the same sprites and familiar decks of cards. I could really just copy and paste my import review of the previous 3DS Culdcept title for half of this article. It’s absolutely not for everyone, but there are a handful of reasons why you shouldn’t shut the gate on this late 3DS title. But what the heck is Culdcept and why should you care about this latest entry? Culdcept Revolt is an addictive blend of board and card game with a steep learning curve and a seemingly limitless number of strategies to exploit as you take on other opponents. It’s been a long time coming, but Omiyasoft’s cult card-battling series is finally available in English after being locked in Japan for a decade.
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